Fire Nova Totem: Now no longer generates threat.
Healing Way: Now only one application is necessary to reach full benefit. No longer stacks.
Improved Water Shield: Lesser Healing Wave now has a lowered probability to trigger this talent.
Magma Totem: The damage and scaling has been elevated and no longer generates threat.
Mental Quickness and Static Shock have switched positions within the talent tree.
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell energy by an quantity equal to 10/20/30% of the attack energy.
Searing Totem (Rank four) now does the appropriate harm for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.

The alterations to Fire Nova and Magma Totem are aimed at shaman AoE concerns: it appears the Blizzard designers are genuinely set on shaman AoE coming from totems or Chain Lightning. Even though I'm nonetheless not sold on losing either Flametongue or Totem of Wrath simply to do some AoE, hopefully the removal of threat on these totems will assist.

The Imp WS transform keeps you from using up a charge on a fairly low mana price LHW, which I can see even when I will not be pleased if I've no mana left and am applying LHW for the reason that it's the only healing spell I've the mana for. The adjust to Healing Way is likely because of the fact that a whole lot of resto shamans don't bother to take it anymore given that they have a a lot more varied spell rotation with Riptide and Chain Heal nonetheless the standouts. I honestly don't know if this alter will actually accomplish substantially: it may encourage persons to put a Healing Wave in to the rotation just to maintain the buff up, but if you are undertaking 90% of one's healing with riptide and CH anyway, you may just not bother and maintain not spending the talent points on it.

Elemental
Elemental Oath: Moreover to existing effects, now increases spell harm accomplished by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
Elemental Mastery: Redesigned. Now increases the Shaman's vital strike probability by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only decreasing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of one's bonus damage effects WOW Gold.
Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have already been lowered to 3 down from 5. Wind Shock can also be integrated within the range increase (with Earth Shock). The harm bonus to Flame Shock has been elevated, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point price lowered to 3, down from 5. Now does 4/8/12%