Recently I git the news that The hunter shiny blue publish reviews It's predicted to concentrate on value to amount up the recovery amount, and the following is from the post!


We don't want for dots just to neglect audience control. It's a examine of skills for players to choose when to dot and when to CC. However, that's not a reasonable requirement for strikes that you can't prevent, such as Piercing Injections and MM skills. Those probably do need to stop or do no harm to CC'd objectives.


We're still tweaking concentrate regen. It does experience a little slowly right now.

Stampede needs to appear at the target or you reduce too much of the brief length with the animals moving to the target. It also needs to have a lengthy cooldown and brief length, because it's an awful lot of DPS to have so many animals out. The substitute would be that the extra animals do a lot less harm each, but we didn't experience like that really delivered on the fantasy of "opening the stable."

 

We want barriers to be fantastic CC. Traps are one of the signature hunter techniques, and we'd rather get them to fantastic than just let players neglect them and do all their CC with shots. Improving CC in this way will also give predators better synergy with other sessions in PvP, rather than the hunter's viability being determined by how awesome their rush harm is.
 

source: http://www.mmohome.com/